Something sinister lurks in Greenside Towers. Something beyond time and space, something pure and angry and chaotic. Something otherworldly. Thankfully, our world is protected by an elite squad of warrior-poets, armed with deadly weapons and a keen understanding of dream magic. We just have to pray they aren’t exposed to their true weakness… catnip. Continue reading →
Adventure
Exotic locales, sweeping drama, new experiences, etc.
94 – Pathfinder with Lani
The town of Shanksford is under siege. Cattle have been stolen. Barns ransacked. Strange claw marks on the ground. The signs can only point to one thing: WEREODILES. Continue reading →
93 – Godbound with Ian Johnson
And lo, began the tale of the hero that would free the world from its shackles, that would bring life to that which was lifeless, the hero of a new world… Kevyn The Totally Rad Party Wizard.
Continue reading →89 – Scarlet Heroes with Dustin from New Game Plus
For centuries, the Church of the Light has served to protect the weak, the helpless, and the needy in a cruel, unyielding world… Continue reading →
83 – The Legacy Weapon (Dungeon World) with Phil Vecchione
The Shadowblade. Forged of void metal in the endless abyss beneath the underdark, it has traveled for four generations, carrying a spark of each of its previous wielders. Now in the hands of a thief named Shanks, it seeks to enter the Ageless Vault… Continue reading →
72 – Don’t Rest Your Head with Mitchell Dill
Randy Thompkins can’t sleep. He’s gotta be awake for his paper route. He’s gotta be awake to scout the area in case Huck Crawford comes looking to bully him. He’s got to be awake in order to find his way out of the Mad City. He’s got to be awake. He’s got to STAY awake. Continue reading →
67 – Force & Destiny with Madison Ray
THE GREAT MAZE RUNNER: A STAR WARS TALE. Deep in the endless recesses of the GREAT MAZE OF LOK, a REBEL MACHINIST has gone missing. Can Chiss Sentinel RAZIA find him, before his creations fall INTO THE WRONG HANDS? Continue reading →
65 – D&D 5E with DM Ian
Something lurks in the north face of the mountain. Something big. Something scary. And something that’s listening. Be quiet, keep moving, and stay alive. Continue reading →
60 – D&D 5E with DM Neal
They always said don’t go into Deep Swamp. The dead don’t stay dead down there. But what happens when Deep Swamp… comes to you? Continue reading →
57 – Return of the Age of Rebellion with Chris Ing
THE GOOD, THE BAD, AND THE BOTHAN, PART 2: BAM TRINDOH, BOTHAN INVESTIGATOR for the REBEL ALLIANCE, finds himself trapped on TATOOINE, with TOP-SECRET IMPERIAL TECHNOLOGY, and no way to get it back home. Bam finds himself at the front door of local crime lord, RUMDO THE HUTT. Will he be able to negotiate with a slippery slug? Or will Bam once again find himself in DEEP HOODOO? Continue reading →