Drama

Stories with a focus on relationships and realistic situations.

455 – Wandering Blades with Daniel Kwan

Wandering Blades is a TTRPG inspired by Chinese wuxia media, Japanese animation, and action video games. Players take on the roles of highly skilled martial artists who roam the lands seeking to redress wrongs, help the downtrodden, and free the innocent from oppression.

I sit down with Daniel Kwan, designer of the game (and returning guest!), to discover why the game is “a love letter to violence.”

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454 – Catch Me If You Can with Mike Rugnetta

Mike is a longtime writer, host, producer and sound designer, who has been working in digital media since 2007. Currently, he hosts Never Post, a member-supported, employee-owned podcast about and for the internet, and GMs Fun City Ventures, a fully sound designed cyberpunk narrative play RPG podcast set in a post climate catastrophe New York City, in the year 2102. We sat down to engage in the cat and mouse drama of a criminal and investigator in Catch Me If You Can, to try and answer the question:

What is a criminal, if not a mirror-image of a detective? And what is a crime, if not the setup for its investigation?

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453 – Orbital Blues with Austin Walker

Austin is the game master for Friends at the Table, an actual play podcast about critical worldbuilding, smart characterization, and fun interaction between good friends. He’s also the designer of Realis, a science fantasy RPG powered by sentences published by Possible Worlds Games. We sat down to play Orbital Blues, a lo-fi space western roleplaying game about freelancers chasing down the intergalactic dream of freedom and success. It’s Springsteen in space, you’re going to love it.

We also discuss the Super Bowl 59 champion Philadelphia Eagles. Go Birds.

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452 – Between the Skies with Huffa

Between the Skies is a cosmic fantasy game of travel and exploration across endless worlds, packed with procedures, tables, and inspiration for hundreds of weird, wonderful adventures through the cosmos.

I sat down with the game’s author, Huffa, to explore what makes the game so special (through the eyes of professional wrestling heel turned cosmic crusader “The Guilty Pleasure” Desmond LeFleur).

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SPECIAL EPISODE: Party of One Says Go Birds – 001 – The Dark Sentencer with Dillin Apelyan (LIVE)

SPECIAL EPISODE! As we take a week to rest and recover from a busy schedule, enjoy this special live recording–the first in our monthly live showcase at Unity Java in Philadelphia, PA.

GO BIRDS! For our first ever installement of Party of One Says GO BIRDS, I sat down with my dear friend and certified Coheed & Cambria superfan Dillin Apelyan (ONE SHOT, Patchwork Productions) for a game of The Dark Sentencer by Marn Lastname.

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445 – Blister City with Malcolm Critcher

Malcolm is the Creative Director at BRINK Media, and co-creator of This Is Propaganda, a narrative nonfiction podcast that breaks down the hidden influence of propaganda in our modern lives, and how propaganda (or as it would come to be known, Public Relations) have shaped our entire culture today. We sat down to play Blister City, a game about the bloody realities of Martian revolution, and about taking back the world from the fascists who control it.

The folks who ruined Mars have names and addresses. You have a crowbar, and a dream. Make them pay.

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444 – Errant with Steve Morrison

Steve is the host of Errant Adventuresan actual play podcast focused on singleplayer RPGs. Neither of us can pass up a good name pun, so we sat down to play Errant by friend of the show Christine Prevas. We told the story of a knight of the Feytouched Court, on a mission from peace… provided they reach their destination with their soul intact.

Bonus: Head to the Errant Adventures feed to hear Steve and I set sail in Ironsworn: Sundered Isles!

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443 – HOME with Nick Gralewicz

HOME is a mapmaking RPG of Kaiju vs. Mecha, in which pilots step into the shoes of colossal war machines to do battle with invading monsters. Can they survive the battle, or will the Kaiju tear their home to pieces?

I sit down with the game’s creator Nick Gralewicz to find out.

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