Action

This is an episode with an emphasis on action scenes, big setpieces, and the like.

454 – Catch Me If You Can with Mike Rugnetta

Mike is a longtime writer, host, producer and sound designer, who has been working in digital media since 2007. Currently, he hosts Never Post, a member-supported, employee-owned podcast about and for the internet, and GMs Fun City Ventures, a fully sound designed cyberpunk narrative play RPG podcast set in a post climate catastrophe New York City, in the year 2102. We sat down to engage in the cat and mouse drama of a criminal and investigator in Catch Me If You Can, to try and answer the question:

What is a criminal, if not a mirror-image of a detective? And what is a crime, if not the setup for its investigation?

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453 – Orbital Blues with Austin Walker

Austin is the game master for Friends at the Table, an actual play podcast about critical worldbuilding, smart characterization, and fun interaction between good friends. He’s also the designer of Realis, a science fantasy RPG powered by sentences published by Possible Worlds Games. We sat down to play Orbital Blues, a lo-fi space western roleplaying game about freelancers chasing down the intergalactic dream of freedom and success. It’s Springsteen in space, you’re going to love it.

We also discuss the Super Bowl 59 champion Philadelphia Eagles. Go Birds.

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451 – See Issue X with Third Person

Third Person (Matt, Sara, and Xen) are the trio of writers/performers behind Midstone of my actual favorite audio fiction shows of all time. I love Midst so much in fact, that we decided to turn Party of One into… Party of Three for an episode to get to share a table with them. We sat down to play See Issue Xa solo RPG about superheroes and the incredible absurdity of comic book continuity. Get ready for the epic showdown between Captain Cardboard, Mirror Man, and Humanity! 

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449 – It Takes Two to Tango with Mark Vertlib

It Takes Two to Tango is a 2-player, rules-lite, GM-less tabletop RPG about rival spies sent on a mission together. Two rival spies. Two rival agencies. One major job. And unfortunately, one way through the door: Pretending to be a married couple.

I sat down with the game’s designer, Mark Vertlib, for a superheroic espionage-filled game to see how it all works.

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447 – Scene Thieves With Taylor Moore

Taylor, beyond being one of the funniest humans I know, has worked on some of my absolute favorite podcasts, including Worlds Beyond Number and Fun City. We sat down to play Scene Thieves by Possible World Games, telling the story of a band of 80s Cronenberg-esque shadowrunners stealing a top-secret super-drug the only way they can: By staging a Norman Lear-style message play about “Is It Possible to Forgive Someone for Selling Out?”

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SPECIAL EPISODE: Party of One Says Go Birds – 001 – The Dark Sentencer with Dillin Apelyan (LIVE)

SPECIAL EPISODE! As we take a week to rest and recover from a busy schedule, enjoy this special live recording–the first in our monthly live showcase at Unity Java in Philadelphia, PA.

GO BIRDS! For our first ever installement of Party of One Says GO BIRDS, I sat down with my dear friend and certified Coheed & Cambria superfan Dillin Apelyan (ONE SHOT, Patchwork Productions) for a game of The Dark Sentencer by Marn Lastname.

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445 – Blister City with Malcolm Critcher

Malcolm is the Creative Director at BRINK Media, and co-creator of This Is Propaganda, a narrative nonfiction podcast that breaks down the hidden influence of propaganda in our modern lives, and how propaganda (or as it would come to be known, Public Relations) have shaped our entire culture today. We sat down to play Blister City, a game about the bloody realities of Martian revolution, and about taking back the world from the fascists who control it.

The folks who ruined Mars have names and addresses. You have a crowbar, and a dream. Make them pay.

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443 – HOME with Nick Gralewicz

HOME is a mapmaking RPG of Kaiju vs. Mecha, in which pilots step into the shoes of colossal war machines to do battle with invading monsters. Can they survive the battle, or will the Kaiju tear their home to pieces?

I sit down with the game’s creator Nick Gralewicz to find out.

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432 – Worlds Without Harmony with Sean Foer

Sean is a professional Game Master, video creator, and INCREDIBLE advocate for the world of TTRPGs. We sat down to play a faction-filled game of Worlds Without Harmony, a game of ideological conflicts, unanswerable questions, and the people caught up in them.

You’ll dig this episode if you like: Superheroes (specifically, the NBC masterpiece Heroes), inventive worldbuilding, folk heroes, and big emotional swings.

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Posted by Admin in Actual Play